Ah, Destiny. The most polarizing game in recent memory. Some hate it. Many love it. I had fun with it. I stopped playing after about a month, but it was fun while it lasted.

The British Academy of Film and Television Arts (BAFTA) Game Awards loved it. Last night, they awarded Destiny with Best Game.

“Thank you to BAFTA for the incredible honor, and as always, to our community of fans for you support,” Activision’s Scott Lowe (community manager) wrote in a blog post. The Best Game BAFTA award joins last week’s Best Technology at the Game Developers Choice Awards.

It wouldn’t be an awards show without Last of Us getting something. BAFTA awarded The Last of Us: Left Behind with awards in the ‘Story’ and ‘Performance’ categories.

The Last of Us: Left Behind

Ashley Johnson, Ellie in The Last of Us, accepted the awards. In her speech, she praised The Last of Us developers, Naughty Dog. “I feel so lucky I got to play Ellie,” she said. “I’m so proud I got to play a strong female character who isn’t sexualised, or a damsel in distress, or even the opposite of that.”

She ended her acceptance speech with a nod to the late Leonard Nimoy, known worldwide as Spock. Check out here speech below.

Several other AAA titles scored awards. Best Game Design went to Middle Earth: Shadow of Mordor. Get ready for the Nemesis system to make its way into other games soon.

Best Music went to Far Cry 4. Alien Isolation scored in the audio category.

Bungie Snaps Destiny Connection With Xbox 360 and PS3

Indie Games Score

Indie games weren’t left out. Best Mobile Game went to Monument Valley. The developers, London-based Ustwo, also won Best British Game.

Monument Valley

Skateboarding game OlliOlli won the sport category. I haven’t played it yet, but I have heard good things. The game is free this month via Playstation Plus on PS4.

Best Debut Game went to Never Alone and Artistic Achievement went to Lumino City.

Tim Schafer, who presented the award for Best Game Design, touched on AAA and indie games. “The game of the year category had, like, Monument Valley and Mordor, just completely different games. I think it just shows that it doesn’t matter how big or small you are. The budget of your game doesn’t really affect its ability to reach people and touch people and be addictive and fun.”

The growth of the indie scene has been great for the gaming industry. I just finished playing Ori and The Blind Forest and it’s one of my favorite games of the year already.

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