We spoke, and DICE listened. The Conquest system Battlefield fans have enjoyed for years will remain unchanged when Battlefield 1 officially releases next month. The ticket system is back in.

“The next time you play the game, capturing the objectives AND getting kills will both contribute towards the final score of a Conquest match,” Battlefield 1 Lead World Designer Daniel Berlin writes in a blog update today. “You have spoken, we have listened!”

Nice job, DICE. I was already buying Battlefield 1 before the open beta. But getting my hands on it only solidified my purchase. But the changes to Conquest did leave me, and many Battlefield fans scratching our heads. During the open beta, Conquest was pretty much a massive version of Domination.

Some folks new to Battlefield might be wondering what the backlash was all about. A ticket-based system adds a layer of depth to Conquest. Because deaths count towards the score, it emphasizes teamwork. The Medic class becomes vital. Revives negate the ticket loss cost by a death. And DICE’s stats show the Medic class was played much less than other classes. Just 10% of deploys were with the Medic class. Was the change back to a ticket-based system influenced by this stat? I’m sure it was part of the reason.

I’m a big fan of the old Conquest system. Actually, it’s more of an ‘if it ain’t broke, don’t fix it’ mentality for me. But there was one aspect of the beta change I did enjoy. With kills not counting towards score, the Scout class (read: camping snipers) were worthless. Look, I like sniping too but damn – move around a little. If you move around while playing Scout, I like you. But if you just lay down on the same damn rock the whole match, you are the problem.

Since folks are going to do that anyway, the old Conquest system means they will at least contribute a little. There’s no perfect solution for the worst camping snipers.

The impregnable horse is being looked at, plus vehicles

Battlefield 1 horses made for some hilarious clips, but damn those things were indestructible. Look for them to take fewer rounds in the final release.

DICE is also looking at giving us more tools to deal with tanks. This is also a reason why the Medic class wasn’t played as much. Hard to take out a tank with just one anti-tank grenade and a handful of rifle grenades.

One example DICE gives is a new Gadget for the Support class “which should help neutralize powerful vehicles.”

I don’t envy DICE when it comes to figuring out vehicle and ground combat balance. You want tanks to feel powerful, but not so powerful that one player feels hopeless against it. It would be nice if more players worked together to take them out. When you do work together, those tanks fall in a hurry. Two Assault players can usually make short work of most vehicles. But the chaotic nature of Conquest made fighting tanks a pain in the ass in Battlefield 1.

Finally, DICE is looking at ways to improve Rush. No specifics were given, but Berlin writes, “we are making tweaks to the game mode as we speak with your feedback as the backbone to the entire process.”

Old Conquest, weaker horses and tweaking vehicle/ground combat balance? Give me rifle grenades that explode on impact and I’m good to go DICE.

I’m going to miss Battlefield 4’s helicopters, but Battlefield 1 is shaping up to be a worthy successor to my favorite shooter this generation.

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

You may also like


Comments are closed.