Many questions surround the Xbox 360 version of Titanfall. The title was delayed until April 8th to give the developers more time to work on the Xbox 360 version. In a blog post, developer Bluepoint Games says “the extra time has paid off.”
“The game looks great, sounds great, and above all it plays great,” wrote Daryl Allison, Sr. Producer at Bluepoint Games, in a blog post.
He did note some technical limitations though. “The game runs above 30fps” says Allison. Hey, so does the Xbox One version. One of the biggest complaints about the Xbox One version of Titanfall is the frequent frame rate drops. It aims for 60fps, but can’t hold it all the time.
Hopefully the Xbox 360 version can at least maintain 30fps.
Everything in the Xbox One and PC versions of Titanfall will be in the Xbox 360 version. All the maps, modes, burn cards and everything else.
It’ll be interesting to see how the Xbox 360 version stacks up against the Xbox One version. Titanfall is by no means a graphical showcase. I think Bluepoint may be about to surprise everyone with their work on Titanfall.
Those of you with only a Xbox 360 should keep a close eye on Titanfall. The game manages to capture some of the FPS magic that has waned in recent years.
Some retailers have broken street dates with the Xbox 360 version of Titanfall. Copies have started to show up on eBay. Don’t fret though, servers won’t come online until release day according to the devs. Those who got it early have a nice paper weight until then.