Gjallarhorn? Thorn? The Last Word? Bungie is nerfing them and more in an upcoming patch. The massive weapon patch is coming as part of Destiny patch 2.0.
Before we all get disappointed about all the nerfs, let’s take a look at the buffs.
Auto-rifles are getting buffed! Here are the changes:
Increase base damage.
Start damage falloff closer to the player to emphasize its role as a close to medium range weapon.
Small reduction in base stability. Landing shots at optimal range is unaffected, but repeated precision hits require more weapon control to land consistently.
Boost damage by 10% against AI combatants.
The big story is the nerfs to many of our favorite exotic weapons, but some of them also received buffs.
Hard Light, No Land Beyond and Necrochasm are getting buffs to make them more viable options for PvE and PvP players.
Hard Light’s changes include increasing bounce count for Hard Light projectiles and Hard Light projectiles are not affected by Damage Falloff.
Necrochasm’s changes include:
Increase magazine size
Cursebringer perk will always trigger on a precision kill
Cursebringer explosion has increased radius and deals more damage.
Ok, now let’s look at how bad the popular guns are getting hit.
Thorn has had an interesting journey. It started as a weapon that was perceived as an unworthy reward for one of the most contentious exotic bounties in the game, and has slowly dug its way into players’ flesh as one of the most popular exotics among the Destiny population.
We want to preserve the functionality that makes Thorn such a compelling weapon, but its effective range and lethality are one of the most hotly contended items by the PVP player base. The base changes to Hand Cannons and weapon stats address Thorn’s range.
Reduce base damage of Thorn’s Mark of the Devourer DOT (damage over Time) to roughly ⅓ of what it was in PVP and PVE
Allow DoT to stack up to 5x across multiple landed projectiles
This is a net buff for Thorn’s DoT, but reduces the lethality of the weapon in PVP
PVP fights don’t last long enough for the net buff to Thorn’s DoT to matter.
We’ve all done it. Hunker down in the back of the map with your lunch box, picnic table, a sci-fi paperback, and Ice Breaker. Kill all the enemies, wait for more to show up, kill those ones too, put a few shots on the boss, make a sandwich, finish the strike, and then collect your reward-that-isn’t-Hawkmoon and move on. The recharging ammo of Ice Breaker has become a staple for the PvE game. We don’t want to completely destroy that, because a really great thing happens when all of a sudden you need Ice Breaker and you’re still waiting on that next round to show up. In that moment there is an interesting tension at play; you need to think about how you spend your next few seconds while it recharges. We are going to amplify that tension by increasing the recharge duration by a few seconds.
Increase recharge time for Ice Breaker rounds to 1 every 8 seconds. Was 1 round every 5 seconds.
If Destiny had a nuke it would be the “Ballerhorn.” We definitely intended to have a high damage Heavy Weapon that was ideal for PvE destruction. What we did not intend, and what we unfortunately saw, was pick up Raid and Nightfall groups gating participation based on whether or not players had this weapon. Gjallarhorn was so strong that for many people it had become the only answer to getting through tough encounters, and therefore they were less willing to spend time with other players that didn’t have it.
We strive for Destiny to be a place where a single weapon or strategy does not dictate how, or with whom, you spend your time. In the new world Gjallarhorn is still worthy of its legacy as an exotic Heavy Weapon, but we hope it promotes inclusive behavior rather than exclusivity.
Reduce damage of Wolfpack Rounds
Head on over to Bungie’s lengthy post to see all the changes. Every class of weapon is seeing some kind of tweak.
What are the implications of this patch? At least one of your favorite guns won’t be as effective. Plus, Bungie’s work will only begin once the patch is released in September. You can only test so much in-house. Destiny’s millions of players will give Bungie plenty of data to chew on.
“We playtested these changes every day, multiple times a day, in all activities, using all kinds of weapons. We feel pretty good about them,” writes Bungie in a blog post.
“However, the total amount of time we as a studio can spend on a given build of Destiny is a shred of a fraction compared to the first hour this update hits all of you.”