Class-based shooters are all the rage now. Overwatch does it. Battlefield has always done it. Call of Duty: Black Ops III dipped a toe in with Specialists. Now, Infinite Warfare slides both feet in the water with Combat Rigs.

Call of Duty: Infinite Warfare’s big multiplayer unveiling happened today. Tired of the futuristic setting? Here’s the Modern Warfare Remastered trailer.

Still here? Cool, let’s talk Combat Rigs.

Combat Rigs is Infinite Warfare’s take on a class-based multiplayer system. It’s further down the class-based spectrum than Black Ops III’s Specialists but doesn’t quite go all the way as we see in Overwatch or Battlefield.

Here’s a breakdown of what Combat Rigs are.

They represent six styles of play. Warfighter (mid-range assault), Stryker (tactical support), Phantom (marksman), Merc (heavy infantry), Synaptic (close quarters combat) and FTL (assassin).

Each Combat Rig gets access to three Payloads and three Traits. But you can only choose one Payload and one Trait. Think of Payloads like the Specialist Ability from Black Ops III. One example is called ‘Claw.’ It’s a rapid fire spread shot firearm with ricochet rounds. Another is ‘Combat Focus,’ which gives you double streak points for a limited time.

Traits are like permanent perks. ‘Combat Burst’ gives you brief movement speed boost after each kill. ‘Rushdown’ lets you quickly dash in any horizontal direction. I believe we see ‘Rushdown’ in action when the player goes for the score in Uplink in the trailer below (timestamp 1:20).

Infinity Ward is taking the Specialists system from Black Ops III and supersizing it. More abilities. More combinations. Over 50 combinations to choose from according to the developer.

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So, what do you think? I think it doesn’t look too shabby. Then again, I haven’t played Call of Duty regularly since Black Ops II. I don’t mind all the over-the-top craziness that Combat Rigs are going to introduce. If I want boots-on-the-ground strategic gameplay, Rainbow Six: Siege scratches that itch. Or, Modern Warfare Remastered. Don’t sleep on Siege, though. If you haven’t tried it yet, you’re missing one of the best shooters in recent years.

The trailers do a good job making it look fun, but what about balance? Obviously, there will be systems in place for the hyper-competitive crowd, but damn – what about the rest of us? I see a guy charging through three players with a huge riot shield. It looks cool. If you’re not on the receiving end.

Then again, maybe the Traits offer enough movement options to help balance it out. But it looks a little too much ‘press button to win’ for me. At least in Overwatch you have to aim them.

Who knows, maybe Infinity Ward has them perfectly tweaked for balance.

I know most of us are more pumped for Modern Warfare Remastered, but what do you think of Infinite Warfare’s multiplayer reveal? Specifically, the Combat Rigs?

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