This is why running a beta is smart. Sure, they’re pretty much glorified demos for marketing purposes – but we can also give feedback that’ll make the game at launch better. And that’s exactly what happened with Destiny 2.

The much-hyped shooter is less than a month away. When it officially launches, we might actually be able to use our Supers in every multiplayer match.

Destiny 2’s beta wasn’t perfect. The gunplay was as tight as ever, but the Supers that make each class stand out? It was a struggle for a match to last long enough to use them. Bungie heard the complaints tied to the Super system loud and clear. And announced three solutions in a blog post this week.

First, reduce the time it takes to charge your Super. “This was a big change that came directly from your feedback during the console beta. We agree it was taking a bit too long to cook up a Super,” Bungie writes.

Second, tweak the trigger for the Mercy rule so it doesn’t end the match so quickly. I played several one-sided matches where the winning team didn’t even reach 50 points before it abruptly ended. Matches that lasted less than three minutes. The changes to the Mercy rule should fix this.

Third, increasing the winning score from 75 to 100. This combined with the changes to the Mercy rule should give everyone a chance to use their Supers at least once in the match. I’m not saying I want to run my Titan around like Captain America the entire time, but it would be nice to do it once a match.

We’ll get a chance to see how far some of these tweaks go when the Destiny 2 PC beta hits later this month. And, get a look at the recoil. Yes, Destiny 2 on PC will have recoil.

Here are the fixes coming in time for the PC beta on August 28.

– Fixed: infinite Super glitch.
– Fixed: Warlock glide glitch.
– Fixed: infinite grenades glitch.
– Fixed: Warlocks now have the same melee range as all other classes.
– Tweaked: Globally reduced the time it takes to charge your Super.
– Tweaked: Increased grenade damage in PvE.
– Tweaked: Increased power ammo drops in PvE.

This is just the first batch of many changes and tweaks coming to Destiny 2. Bungie will be supporting this game for years to come. And a few days on consoles and PC pre-launch won’t be enough to hunt down all the issues. Big and small. But it does give Bungie a solid head start on fixing some of them.

Destiny 2 will kick start this Fall’s round of AAA releases when it comes out on September 6th (consoles) and October 24 (PC).

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

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