Ever wonder what kind of resources the Kinect used on Xbox One? Turns out it’s around 10%. Head of Xbox Phil Spencer went on Twitter yesterday and said, “June #XboxOne software dev kit gives devs access to more GPU bandwidth. More performance, new tools and flexibility to make games better.”

What does this mean for developers? For games coming out in the next few months, probably not much.

A 10% boost is a solid increase to GPU bandwidth. If it was up to me, I say put it all towards increasing resolution and framerate.

Microsoft confirmed the 10% figure in a statement to Eurogamer when asked if the Kinect being removed from the Xbox One was responsible for the GPU boost. “Yes, the additional resources allow access to up to 10 per cent additional GPU performance.”

Eurogamer also asked Microsoft if the boost would mean 1080p 60fps for titles on Xbox One. Microsoft deflected the question to developers.

Microsoft also talked about dev kits in general in their statement to Eurogamer. Head over here to read more.

Developers will have the final say on where they allocate these resources. Where would you like to see them? Frame-rate, resolution or better textures? I’m partial to resolution. Games in 1080p just look crisper. I’d take a cleaner looking picture over better textures if it means 1080p over 720p or some other resolution.


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