There’s a new DOOM coming this year, and I couldn’t be more pumped for it. Awesome action, awesome music and SnapMap? Id Software was hitting all the right notes for me. And then I saw the box art.

DOOM 2016 cover art

Yep, that monstrosity. It just screams marketing got a hold of it. A big, brooding dude holding a rifle? Man, haven’t seen that before.

Well, there’s good news. The folks at id Software and Bethesda heard the rumblings from all of their fans. Yesterday, they showed off two versions of a reversible cover. They need to just scrap the boring one and add both of these. Voting is open through the weekend so head over to DOOM’s Twitter page to decide what the reversible cover will be.

Here’s option A.

Doom demon cover art

Not bad. Keeps things simple. Now here’s option B.

Doom reversible cover art

Ok, this isn’t a contest. Option B is perfect. DOOM is all about harkening back to the days when shooters were simple. And the second cover is clearly a throwback to the original cover.

Doom original cover art

Bethesda and id need to scrap the current cover and go with these two options. Let option B be the main cover and option A the reversible cover. It’s a win-win for everyone. Nobody is going to miss the generic space marine holding a gun that looks like it was focus tested into the ground.

I have to talk about SnapMap again

Anyone who follows my DOOM articles knows how I feel about SnapMap. Here’s a snippet from a Bethesda’s blog last week talking more about the feature.

I’m playing a game of tower defense. Only I’m a moving turret. Holding a plasma rifle. Shooting demons. From Hell. And the best part? I’m playing DOOM.

How can you not be sold after reading something like that? Bethesda’s Gary Steinman is describing ‘Onslaught,’ one of many modes created by DOOM’s development team using SnapMap.

“With SnapMap we give you the ability to create something from nothing,” Tom Mustaine, CEO of Escalation Studios, says. “You don’t have to be a hardcore level designer. You don’t have to read tutorials or go nuts for weeks on end. You don’t need any experience. You can literally build something within 10 minutes.”

Escalation Studios is working alongside id Software on SnapMap.

The potential for SnapMap sounds endless. From tower defense modes like Onslaught to building a music-making machine.

“The strength of SnapMap’s logic blows me away,” says Creative Director Hugo Martin. “People are already building some obscure, weird, gamey stuff that’s really fascinating. SnapMap has the potential to deliver infinite content for people to play for years to come.”

After seeing what people can do in Trials Fusion, I can’t wait to see what kind of SnapMap levels come out.


Don’t forget to go the DOOM Twitter account and vote for option B. Which box art do you like the best? The minimalist demon, or the throwback to the original?

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

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