This weekend’s EVO 2015 tournament has been full of great matches across a variety of fighting game titles. Capcom also announced some exciting news for Street Fighter V.

The biggest is that all post-launch DLC can be earned for free by playing the game. Post-launch DLC includes characters.

Capcom announced a new system called “Fight Money.” As you play Street Fighter V, you’ll earn Fight Money, which can then be used to purchase DLC including characters.

The developer is also offering a premium currency called “Zenny.” This can be purchased with real money and give you immediate access to post-launch content.

Capcom plans to test the in-game currency economy during Street Fighter V’s beta phases.

“We will be using later beta phases to test the economy and ensure it works in a fair way for everyone,” Capcom writes in a blog post.

Earnable DLC wasn’t the only big news. Capcom is saying goodbye to the days of Super and Ultra upgrades. “The initial release is the only disc you will ever need to own.”

That also means balance and system adjustments will be available for free.

With DLC being earnable, the need for Super and Ultra upgrades goes away.

Earnable DLC and ditching the Super and Ultra upgrades is a win-win for everyone. Competitive Street Fighter players can continue to play the game they love. Casual players don’t have to figure out which addition they need to purchase to keep with the player base.

And, earnable DLC means you can buy only the characters you want to play with.

Street Fighter V gameplay

Capcom explained what they want Street Fighter V to be:

Evo 2016 - 14,000+ Competitors Will Kick Each Other’s Virtual Asses

“With Street Fighter V, we want to change the way that players interact with the series, and create an ever-evolving environment for players to enjoy. By releasing new characters on a regular basis, it will ensure that there is always new content to look forward to in the short term, and it prevents the competitive environment from ever becoming stale.”

More and more we are seeing developers look at their games as a service. The way Capcom is approaching Street Fighter V will only expand its popularity. The competitive crowd will always be there, but now casual players can keep up with Street Fighter V without wondering what has happened to the game since the last time they played.

Capcom also touches on player freedom:

“Players also have more freedom in their decisions, as they only need to purchase or earn the content that appeals to them. This will also create more long-term engagement, because the more you play the game, the more you are rewarded and can earn new content. The player base is never shrunk by requiring a paid update like in years past. Players can take a break from the game, but then come back at any time and continue to play with the characters they already own, with the newest gameplay balance.”

The earnable DLC sounds great on paper. But, Capcom needs to make sure earning “Fight Money” isn’t a ridiculous grind.

What do you think of this weekend’s Street Fighter V news?

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