Overwatch’s first post-launch map is right around the corner. It’s called Eichenwalde and mixes a medieval aesthetic with the remains of one of the most famous battles during the Omnic Crisis (robot rebellion against human creators).

Here’s how the Overwatch developers describe the map.

It was here that the leader of the Crusaders, Balderich von Alder, and a handful of his best soldiers made a last stand against an advancing automaton army. Outnumbered and outgunned, they were ultimately slain during the resulting combat. However, thanks to their valiant efforts, the German military was able to push back the omnic offensive and win the fight.

Eichenwalde is an Assault/Escort hybrid map. Attackers are tasked with escorting a huge battering ram to the Castle to reclaim Balderich’s remains. He’s the Reinhardt looking dude taking a dirt nap on his throne at 1:27. Defenders are doing everything they can to make sure that doesn’t happen.

Did You Know: The forest around Eichenwalde is where Bastion came from and the Overwatch story team is tackling the robot’s origins for their next short.

Yep, every time you play Eichenwald you are fighting over what’s left of a dead guy. Why? Who knows. Maybe his armor holds some crazy technology. Maybe the attackers just want to give him a proper burial. Maybe he isn’t really dead. Do any of us really need a reason? I’m just pumped for a new map.

Eichenwalde is playable at Gamescom and is coming to the masses in September.

Verticality comes to Overwatch

Several Overwatch characters already bring a vertical aspect to the game. Pharah, Junkrat, Widowmaker and a few others can get to higher ground pretty easily. What Overwatch developers are doing with Eichenwalde is bringing the vertical aspect to the map.

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“We wanted to have some gameplay we haven’t done before on some of our maps,” Overwatch’s Lead Systems Designer Aaron Keller said today during a Blizzard livestream. “So the middle part of this map is very vertical. And it all kind of takes place, it spirals around this castle and you have to kind of cross a drawbridge at the end of it.”

Principal Designer Geoff Goodman joked, “it’s a great Widowmaker spot.”

We can catch glimpses of what Keller is talking at around the 0:50 mark in the trailer above.

Eichenwalde verticality

It’ll be interesting to see exactly how vertical this map will be. And a blast to watch my fellow console players flail around as they try take out other heroes. Just lower your sensitivity, everyone. Yeah, you won’t turn as quick – but at least you might be able to hit Pharah as she boosts above you.

It doesn’t look too crazy based off the trailer. We see some winding staircases and some scaffolding near the keep’s door. Then again, the developers wouldn’t mention how vertical it is unless it was a big departure from other maps. We should have a good idea this week as fans get some playtime at Gamescom.

In other Overwatch news, Jeff Kaplan went into detail about the changes coming to Season 2. He touches on everything from Skill Rating changes to Skill Rating Tiers and changes to Format and Game Modes. And the best news? Sudden Death is out.

What do you think of Eichenwalde and the added verticality coming to the map?

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