The year is 2029. Korean forces have occupied Philadelphia for several years. Hey, no one said the game needed to be realistic. A new trailer is out today and with it a release date. May 17 in North America. May 20 in all other regions. Deep Silver is releasing their newest shooter on PlayStation 4, Xbox One, PC, Linux and Mac. Woah, Mac is getting some love.

Here’s the trailer.

Guns? Check. Explosions? Check. Overly dramatic voice-over? Double check.

That trailer was cheesy, and didn’t blow me away – but, I’m still intrigued. I’m a sucker for co-op, and that appears to be a heavy focus with Homefront: The Revolution.

What You Need to Know about Homefront: The Revolution

Co-op

Most of the footage we’ve seen so far shows off the game’s single player campaign. But Dambuster Studios (the developer) teases co-op as a main feature on the game’s official website. Every piece of gameplay shows multiple friendly characters, so it’s not hard to see how co-op will fit. Own a Xbox One? Sign up for the closed beta next month to try it out.

The zones

Today’s trailer highlights the Yellow Zone. People live in a constant state of fear in these areas as Korean forces crack down on any perceived threats. But this isn’t the only area you’ll be playing in.

At last year’s Gamescom, Dambuster Studios revealed ‘Red Zone’ gameplay. Red Zones are on the outskirts of Philadelphia. Korean forces and the Resistance Movement openly do battle in a demolished urban environment.

CRYENGINE and Crysis influences

CRYENGINE powers Homefront: The Revolution. And you can instantly tell many of the members of Dambuster Studios used to work at Crytek. Check out the weapon customization.

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Homefront: The Revolution weapon customization

Straight out of Crysis. Many of Dambuster Studios staff used to work at Crytek UK (and Free Radical Design before that).

An open-world shooter

Homefront: The Revolution open world

Dambuster Studios teases a “living, breathing open world – experience true open world gameplay in a first person shooter, brought to life with astonishing CRYENGINE-powered visuals.”

Yeah, I wouldn’t use ‘astonishing.’ The lack of breathtaking visuals could hint at just how large Homefront: The Revolution is. CRYENGINE is no slouch of a game engine. And former Crytek developers would know best how to get the most out of it. But the bigger the world, the more compromises need to be made for the game to run on consoles.

No competitive multiplayer?

I can’t find any mention of competitive multiplayer for Homefront: The Revolution. Either it doesn’t have it, or Dambuster Studios is being coy (let me know in the comments if the developers have talked about multiplayer). It would be great if the devs opted to not include multiplayer. If co-op is a major focus, put all your energy into that. Launching a successful console multiplayer game is extremely tough. For every Call of Duty/Battlefield, there are countless multiplayer games that don’t succeed.

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I’m keeping a close eye on Homefront: The Revolution. It wouldn’t shock me if the game turned out to be a sleeper hit. A May 17th release date with a heavy focus on co-op? That’s a damn good release date. Next month’s closed beta on Xbox One should give us a good idea of the scope and scale of the game’s co-op.

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