Few developers are known for their technical prowess like Guerrilla Games. We can argue about the gameplay of the Killzone series (which I liked, by the way), but you can’t argue about the presentation. Their games look phenomenal, and their latest is no exception. Horizon Zero Dawn is stunning. This week, a fresh batch of screenshots hit the internet (seen above).
Battlefield 1, Gears of War 4 and Forza Horizon 3 are blowing me away right now. But damn. I love what Guerrilla Games is doing with Horizon Zero Dawn. And a newly released video gives us a brand new look at the game in motion.
This new video dives into the minds of Guerrilla Games’ developers. How they decided to create the machines of Horizon Zero Dawn, both big and small. How animation and art design affect gameplay.
Art director Jan-Bart Van Beek talked about how “it’s really important” for a player to be able to look at one of these creatures and understand what kind of attack is coming. This is a culmination of art design and animation.
Plus, it helps in another area that is sometimes overlooked. The UI. I’m a proponent of less is more when it comes to a game’s UI. My favorite games tend to be ones that don’t have a busy screen. Take Gears of War, for example. Besides the ammo counter in the top right corner, the screen is empty of any UI elements.
We see the same thing in the new Horizon Zero Dawn video. A weapon/ammo counter appears in the bottom right corner, and that’s it. The moment to moment gameplay isn’t bogged down by a cluttered UI. Sure, there’s a map and crafting as seen in the E3 gameplay below – but all of that isn’t on the screen at the same time.
Can February 28, 2017, get here already? Horizon Zero Dawn looks the part. We’ll have to wait until early next year to see if Guerrilla Games can deliver on their vision of an open-world game. The setting alone has me pumped to play it.