I loved what NetherRealm Studios did with Mortal Kombat X. When I saw rumors of an Injustice 2 on the way, I was pumped. Well, it’s on the way (release date set for 2017) and here’s the first trailer.

I know, I know. It’s a CG trailer. I’ll always prefer gameplay too, but that trailer was pretty damn great. The cool thing about CG trailers is we still get hints of gameplay features. Before I read the press release, I thought NetherRealm Studios was bringing over the three-fighting style system from MKX. For those who didn’t play the last Mortal Kombat, each character had three separate fighting styles to choose from. Each style offered its own special moves and changed how you approached fights.

Injustice 2 Flash

In the Injustice trailer, we see The Flash’s suit and Batman’s upgrade two separate times as the trailer progresses. I thought this was Injustice 2’s take on the three-fighting styles, but it might be something different. Something fans may or may not be a fan of – a gear system.

I’m going to let NetherRealm’s blog post take it from here.

“The Gear System uses RPG-like mechanics to reward you with loot drops every time you play the game. With each loot drop, you will earn character-specific gear to outfit and power up your roster – changing not only the look of each character, but your fight strategy and your personal approach to every match. As you gear up your characters, you’re building a roster of DC Super Heroes and Super-Villains that reflects your choices, and your preferences, which can be vastly different than your opponents. A few play sessions in, you can expect your Aquaman to look and play different than anyone else’s Aquaman you may come across.”

Awesome NetherRealm, we are left with a ton more questions than answers. Changing the look of your character? That sounds fine.

Here’s where you lose me – “but your fight strategy and your personal approach to every match.” This screams balance issues. Maybe it’s not as bad as it sounds. But until NetherRealms does a hell of a lot of clarifying, fans (and me) are going to assume the worst. A fighting game with a loot system that potentially impacts the gameplay itself? I wonder where the problem could be…

Hell, even completely loot-centric games have problems balancing loot correctly. Destiny, The Division and Diablo 3 (when it first came out) all had their fair share of issues.

I just wish when developers and publishers make these type of announcements, they explain exactly what their plans are. How much will the gear system affect gameplay? Is it just cosmetic? Will there be microtransactions? Give us examples of this gear system now. Or, don’t say anything about the gear system until you show us the actual game.

Instead, we get an epic CG trailer that is overshadowed by us speculating what the gear system means.

Are fans (and me) overreacting? Yep. But we are consumers. We are allowed to overreact. NetherRealm is doing themselves no favors with some of the wording used in that blog post.

I don’t think it’s as bad as it sounds. I can’t imagine the creators of Mortal Kombat and Injustice screwing up by going seemingly pay to win. But I do want to hear more about the gear system. A lot more.

Hopefully, NetherRealm shows off gameplay at E3. And eases our worries about the gear system.

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

You may also like


Comments are closed.