During the 2014 Game Developers Conference, Epic Games announced it will reduce the entry barrier for its Unreal Engine.
For $19 a month, you’ll be able to create your dream game using the Unreal Engine. Besides the $19/month, Epic Games is also asking for a royalty agreement for 5% in gross sales to users.
“We’ve always made this available to AAA game developers, costs many millions of dollars, involves negotiating for weeks or months at a time, but for the very big teams that have wanted access to it, they’ve been able to get it and build some really great games,” said Tim Sweeney, Epic Games founder and technical director.
“How could we make the most valuable and useful engine available to everyone as practical as possible? We came up with an entirely new business model for the Unreal Engine,” he added.
Game developers will still be able to negotiate custom terms that would involve higher fees. But for all you aspiring game developers out there, Unreal Engine is your playground for less than a Jackson.
The 5% royalty agreement also extends to free-to-play games. Free-to-play games with micro-transactions will be subject to the 5% royalty agreement. Truly free titles will have no royalty agreement.
“You get access to everything: The unreal editor, for PC and Mac, and on those platforms you can then deploy to iOS and Android. All those platforms stay and more coming in the future,” Sweeney said.
Today, Epic also released the source code of the Unreal Engine 4 into the wild.
“The source code is Epic’s crown jewel. The entire code base we use to make all of our games. The entire code base we make available to the licensee who pay millions,” Sweeney said. “Absolutely whatever you want, you can find it in the Unreal Engine 4 today or you can find it out in the Unreal Engine community or you can build it yourself.”
Epic’s move today is similar to the Adobe’s subscription move. Make your software more affordable and you’ll make money with the huge influx of users.