Call of Duty is going all-in (mostly) with its futuristic setting. And I’m glad. If Infinity Ward doesn’t want to go back to the glory days of Call of Duty, they may as well fully embrace the future. That E3 demo looked great. Then again, I’m a sucker for any game that lets me fly a spaceship and blow shit up.
Infinity Ward’s Senior Art Director Brian Horton sat down for a short interview on PlayStation’s official blog to talk about the latest Call of Duty. His main focus? Creating a future that seemed plausible.
“So we took a tact in which we imagined a merger between NASA and the navy: you take the navy elements with the military aspects – things like battleships – and you push that into space with a NASA aesthetic and that fusion created what we think is a very plausible future,” says Horton.
Ok, I don’t know if it’s plausible – but it does look badass.
What about sound?
Did You Know: There is sound in space. No, really! Sound is a pressure wave. All it needs is some kind of gas to travel through. In space, that presents a bit of a problem. There’s just not a lot of gas for the waves to vibrate and create sound our ears can hear. But NASA can detect the pressure changes and electronically compress them so we can listen.
I know, listening to radio waves coming from Saturn isn’t the same as an assault rifle in space. Horton touched on that in his chat.
“So we did some research to see if we could simulate sound in space, because in military application the absence of sound would actually be very detrimental. You need that feedback — explosions, bullets whizzing by you — to know how to react. And it matters as a player too,” said Horton.
Realism is great, but running around a mission hearing my character breathe isn’t my idea of a good time. This is Call of Duty. We want big ass explosions with the sound to boot.
“In the game, there’s a way your suit can simulate those sounds and impacts through photons so that you have a tactical awareness of your environment. We’ve dampened the sound a little, but it’s still there to make sure the player has a good time. This is actually not science fiction either — it’s actually very plausible,” said Horton.
We actually see this in action during the E3 demo. Watch the heads-up display as Reyes climbs into his Jackal fighter. See ‘Artifical Audio Generation Initiated?’ There’s your sound.
At the end of the day, Infinity Ward is trying to create a fun game first. Realism will always take a back seat to fun. But Horton talks about how they wanted to keep it grounded in a plausible future. The developer didn’t want to go too crazy with “laser beams and aliens” according to Horton. Damn, why not? You’re already giving us COD 4: Remastered (that’s all we want to play anyways, right guys?). I say go full future and change up the stale COD formula.
The E3 trailer showed gave us a sneak peek at some of the other gadgets we’ll be using in zero-g. Seeker grenades, a spider bot and a grappling hook will open up our combat options. After playing Road Hog on Overwatch for the past month, every game should have a grappling hook. We’ve had the ‘Year of the Bow,’ let’s make 2016 the ‘Year of the Hook.’
Judging by all the dislikes on every Call of Duty: Infinite Warfare trailer, I probably have a good idea of what you think about the game. So, are you revisiting the campaign or heading straight to multiplayer with Call of Duty 4: Remastered?
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