EA’s been busy releasing two fantastic shooters. But they’re not letting up. Bioware continues to plug away on Mass Effect: Andromeda, and it’s about time for its big reveal. The Mass Effect Twitter is teasing announcements for November 7th, or N7 Day as fans know it.
— Mass Effect (@masseffect) November 1, 2016
We don’t know exactly what Bioware has in store for us, but for a game still targeting a Q1 2017 release date – it’s about time for a gameplay/info blowout.
Here’s what we do know. The next entry into the Mass Effect universe takes us to a new galaxy, Andromeda. We’ll see some familiar faces and a lot of strange alien life. And the Mako (or something close to it) makes its triumphant return.
Besides the E3 trailer above, the only other gameplay video we’ve seen shows us a short platforming segment highlighting the PS4 Pro features coming to Mass Effect: Andromeda.
There’s still so much we don’t know. Here are four reveals I hope we see next Monday (or in Game Informer’s December issue).
The ship and Mako
A new galaxy to explore means we need a new ship. We know its name. If you blinked during the E3 2016 trailer, you probably missed it. It’s called the Tempest. But I want to see how it looks inside.
Does it factor into the gameplay at all besides traveling from point A to point B? Is Bioware going to give us any space combat? I want to stop watching badass space battles like this:
And play one.
Also, give us an in-depth look at the Mako and how big the explorable parts of Andromeda are. Open-world games continue to be hugely popular thanks to The Witcher 3: Wild Hunt. Can Bioware turn it up another notch? We might get our first look next week.
Lock in the release date
Q1 2017, or March as I like to call it, is still vague for a game that is four months away at most. EA is still giving themselves plenty of wiggle room going off yesterday’s earnings call. During it, EA’s Blake Jorgensen said the publisher isn’t afraid to move the release date around if it’s necessary.
“Right now, Mass Effect is tracking extremely well. The game looks beautiful, and we’re really pleased with its progress. However, as you’ve seen, we are willing to make moves in launch date if we feel it’s necessary to deliver the right player experience. And our guidance assumes that Mass Effect continues to be in this year, but it gives us some flexibility that we might choose to move it either a week or three or four or five months if we have to based on what we want to make sure in terms of delivering the right experience for the player.”
A week or five months? That’s a lot of flexibility. Let’s see if EA/Bioware nail down a more specific release date during their first info blowout. March-May is a solid release window we’ve seen many large publishers use in recent years.
I need it. Fun fact, the folks behind Rocket League (Psyonix) worked on the fantastic co-op multiplayer in Mass Effect 3.
— Psyonix (@PsyonixStudios) May 13, 2016
Damn, Psyonix knows how to develop that ‘it’ factor with games. Gaming doesn’t get much better than Rocket League and Mass Effect 3 co-op multiplayer.
How does Bioware decide to approach multiplayer in Mass Effect: Andromeda in a world with Destiny? Does it keep the tight, wave-based cooperative multiplayer from Mass Effect 3? Or, does Bioware aim much higher? Or, is the entire story playable via co-op? It’ll fun to see how Bioware approaches it.
Alright Bioware, blow me away. By the time Mass Effect: Andromeda releases, it will have been five years since the last entry. How much do games like The Witcher 3 and Destiny influence the development of Mass Effect: Andromeda? Or, do they at all?
I want to see Bioware go crazy with exploration. Give us dozens of planets. Fully (or mostly) explorable with dedicated story lines on each one. Full-on space battles. Stuff I can’t even think of right now.
I’m already going to say ‘holy shit’ the first time I play Mass Effect: Andromeda. I want to keep saying it as I play it. And take a look at how Titanfall 2 did melee combat. I just started playing it last night and didn’t think it would be as fun punching people as it is. It’s not deep, but it has a satisfying ‘punch’ to it.
What are you hoping to see from Mass Effect: Andromeda next week?