Directed and edited by Hideo Kojima, the Metal Gear Solid V: The Phantom Pain launch trailer is an emotional ride through the Metal Gear Solid series. From Metal Gear Solid in 1998 to The Phantom Pain in 2015.

It’s a fantastic trailer and is probably Kojima’s last.

It never ceases to amaze me how far games have come in graphics. We all remember how Metal Gear Solid looked more than 15 years ago, but to see the differences in one trailer is staggering.

Metal Gear Solid V: The Phantom Pain ups the ante with impressive graphics coupled with wide-open areas. Kotaku’s Jason Schreier (who, like pretty all critics, loves the game) touched on this aspect after a Kotaku reader asked about the “open world” in MGSV: TPP. The reader was concerned if it Kojima’s open-world was similar to Ubisoft’s.

Schreier answered back:

“It’s really nothing like a Ubisoft open-world game — there are big open maps, yeah, but each mission takes place within specific areas on those maps, and if you leave a mission’s given area, you abort that mission.”

If you have any questions about MGSV: TPP, Schreier’s post over at Kotaku is a good place to start.

Critics have universally praised MGSV: TPP so far.

Metal Gear Solid 5: The Phantom Pain

Here’s what a few outlets have said so far.


Perhaps MGSV’s best quality is how in pulling gameplay to the foreground and letting much of the exposition remain optional, it opens it up to be enjoyed by people who have in the past been put off by its weirdness, serving as both the perfect entry point and a satisfying conclusion. MGSV takes the best of a great series and creates a series’ best in the process.


There has never been a game in the series with such depth to its gameplay, or so much volume in content. The best elements from the past games are here, and the new open-world gameplay adds more to love on top. When it comes to storytelling, there has never been a Metal Gear game that’s so consistent in tone, daring in subject matter, and so captivating in presentation. The Phantom Pain may be a contender for one of the best action games ever made, but is undoubtedly the best Metal Gear game there is.


There have certainly been sandbox action games that have given me a bigger world to roam, or more little icons to chase on my minimap, but none have pushed me to plan, adapt, and improvise the way this one does. Metal Gear Solid 5: The Phantom Pain doesn’t just respect my intelligence as a player, it expects it of me, putting it in league that few others occupy.

The open-world genre has been killing it this year. I still haven’t finished The Witcher 3 yet and MGSV: TPP is almost here. Ah, it’s a wonderful problem to have. Too many great games to play.

We all need to get busy playing MGSV: TPP and finishing The Witcher 3 before Fallout 4 and Just Cause 3 drop. Not to mention all the top-tier multiplayer shooters coming later this year like Halo 5: Guardians, Star Wars: Battlefront and Call of Duty: Black Ops 3. I know every year we are getting tons of great games, but 2015 is blowing it out of the park so far.

I love the launch trailer. Do you like it?

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

You may also like


Comments are closed.