May just became a little less crowded, and I’m not complaining. EA announced a two-week delay for Mirror’s Edge Catalyst today. The new release date is June 7th in North America and June 9th in Europe versus a May 24th release date.

Why the delay? Erik Odeldahl, the design director for Mirror’s Edge Catalyst, explains in a blog post.

To support the Social Play features, we are using a brand new online technology. We also want to make sure we have the opportunity and time to address player feedback from the Closed Beta. That is why we will give ourselves a bit more time to perfect the game, with a new release date for Mirror’s Edge Catalyst of June 7th (NA) and June 9th (EU). We’re confident that these extra two weeks will make sure the game is as amazing as possible for you the players.

What is Social Play?

Most games are expected to have some kind of online functionality these days. Even the traditionally single-player ones. DICE’s answer with Mirror’s Edge Catalyst is Social Play. Instead of DICE creating all of the time trails for you to navigate, they are giving us the power to create our own. As easy, or as hard as want. You can pick where you want each checkpoint to be.

In Catalyst, they are called Dashes. You decide where you want each Dash to start and how complex you want it to be. You can also place geotags around the game world called a BEAT L.E., or a BEAT Location Emitter.

Mirror's Edge Catalyst social play

Social Play extends to a Companion App and website. There, you’ll be able to customize your social profile and view leaderboards. Check out the Social Play trailer below.

Delaying Catalyst’s release is a smart move. Who knows what kind of bugs players will find during the closed beta? If it takes two more weeks for the game to get a smoother launch, then so be it. My May is already filled up with Uncharted 4: A Thief’s End, DOOM and Overwatch. Take all the time you need DICE.

What do you think about Social Play in Mirror’s Edge Catalyst? Are you looking forward to it? Do you think it’s unnecessary?

We’ll see how it shakes out in June, but I’m optimistic. Any time a game gives more control to players is a good thing. It’s one of the reasons why I’m pumped for DOOM and SnapMap. I’m just hoping SnapMap lives up to the expectations set by its trailers.

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

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