At least, Bethesda promises you will. The May deluge of quality games continues tomorrow with the release of Fallout 4’s Far Harbor DLC. More guns, more monsters, more armor. ‘More’ is the keyword for Far Harbor. That includes more choices.
I still haven’t quite finished my playthrough of Fallout 4, but there weren’t a lot of choices in the base game outside of killing everything. Lead designer William Shen promises Far Harbor will be different.
“Everyone you meet has their own agendas and goals they try to drag the player into. Everyone has a sympathetic side, and a side that’s not-so-sympathetic, and you have to decide where you’re going to land. We wanted to include a ton of different options. Is it possible to go through with no one dying? Can you just decide to destroy everyone? Can you bring certain people to justice and drag out certain truths? Is it worth exposing this person if it means all these other people are going to be hurt? We give you a lot of tools and information that affects all groups, and then you have the ability to decide what you’re going to do with it.”
“It’s fun to present the player with choices that will make them pause for a minute and think, ‘Is this really what I want? Can I live with the consequences or the cost? We really wanted to introduce a lot more conflict, but we also wanted to make sure there were a lot of ways to end the conflict.”
Lead Producer Phil Nelson echoed Shen’s comments.
“There are many different ways to do everything with many different potential endings. There’s a lot of player freedom in this one.”
Far Harbor is Bethesda Game Studios’ biggest DLC landmass ever created according to the developers. A big island means more of everything. More weapons, more armor, more perks, more crafting options. More everything.
Here’s a look at two creatures coming in tomorrow’s update.
That big, ugly bastard with the two large pincers? That’s a Fog Crawler. The other guy is an Angler. He chills just under the surface of the water waiting for you to stroll by. Oh, and he shoots fireballs at you.
You’ll be killing these two lovely creatures with an assortment of new weapons including a lever-action rifle, fishhook, harpoon gun and the radium rifle (shoots radioactive bullets).
And protecting you from the fireballs? The Marine Combat Armor. Nothing beats the Power Armor, but this is the next best option. There are also several variants of it. Bethesda describes the Children of Atom variant as having their markings etched on it.
As for Far Harbor’s location? Bethesda wanted to build on the “New England feel.’ A fishing town set in Maine will do it. We’ll see how much of the Children of Atom/citizens of Far Harbor/Synths conflict we can shape when Far Harbor releases tonight.