Did you get a chance to try out Nioh? If you did, you were one of more than 850,000 players around the world. Nioh is following in the footsteps of the Souls franchise. Team Ninja describes the game as “aiming to challenge players in a unique way that heightens their sense of accomplishment.”

While the alpha demo was up, Team Ninja conducted an online survey to see what gamers liked and what needed work. 61% of players called Nioh’s “Difficulty and Game Balance” very good or good. Let’s take a look at the entire survey results.

Here’s the overall breakdown.

Nioh world

Team Ninja has to be encouraged with the overall response to the game. 83% of those participating in the survey said the overall game was very good or good. Just 8% thought the game was bad.

The “Difficulty and Game Balance” varies big time depending on the region.

Here’s the same chart for the Americas. Note the 72% very good or good rating for “Difficulty.”

Nioh Americas

That number dropped to 68% in Europe.

Nioh Europe

And plummeted to 33% in Asia.

Nioh Asia

Armed with this data, Team Ninja is making the following tweaks.

– Adjust attack and defense parameters of enemies.
– Revise enemy pursuit of the player.
– Revise superarmor (stagger/no stagger) for each enemy and attack.
– Adjust Revenant AI.
– Remove durability stat for weapons

It’s interesting to see how certain aspects of a game are received in different regions. Folks in the Americas like a challenge. And it’s no surprise given the popularity of the Souls franchise.

Head on over to Team Ninja’s survey results page to see the other adjustments coming to Nioh. We still haven’t heard a concrete release date yet for Nioh. Maybe we’ll hear more at E3.

What did you think of Nioh? Did you like the challenge?

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

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