Embrace the virtual reality future. It could mean the end of frame rate drops, at least on PSVR games. Sony engineer Chris Norden held a talk at the Game Developers Conference this week and focused on PlayStation VR. One of his main points? There better not be frame rate drops.

Here’s what Norden said (via Gamasutra).

“Frame rate is really important; you cannot drop below 60 frames per second, ever,” said Norden. “If you submit a game to us and it drops to 55, or 51…we’re probably going to reject it.”

Man, if only Sony and Microsoft brought that philosophy to non-VR games.

“I know I’m going to get flak for this, but there’s no excuse for not hitting frame rate,” Norden added. “It’s really hard, and I’m not going to lie to and say it’s extremely easy…it’s really difficult.”

“60hz is the minimum acceptable framerate. Everybody drill that into your heads.”

You tell’em Norden.

A minimum frame rate makes sense. Drops are annoying on regular games. Imagine if you are trying to play VR. You think some VR experiences are nausea inducing already? How about the massive headache you’ll get from poor frame rates.

PSVR with move controllers

So, what should developers be targeting? Norden covered it during his talk.

– 60Hz rendering with 120Hz reprojection/scanout.
– 90Hz rendering with 90Hz reprojection/scanout.
– 120Hz rendering with 120Hz reprojection/scanout.

Bottom line? Frame rate is king for PSVR.

Virtual reality is being heralded as the ‘next big thing.’ It offers a way of playing games and experiencing media that we haven’t seen before. At least, with today’s technology.

For virtual reality to become the ‘next big thing,’ developers and hardware companies are doing everything in their power to ensure your first VR experience is a good one.

The biggest obstacle? Motion sickness. And smooth frame rates are essential to providing a great VR experience. Sony is going to great lengths to make sure every PSVR game meets a certain standard. They’re even providing devs with a “VR consultation” service. Gamasutra has all the details, but it boils down to testing games for possible nausea and making sure frame rates are solid.

We’ll see how well Sony’s PlayStation VR works as its October release date gets closer. As for price? PSVR retails for $399, but the $60 PlayStation Camera is required.

Why didn’t they bundle it together? Who the hell knows? But the barrier to entry will set you back $460. And a PlayStation 4 if you don’t already have one.

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

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