The big monthly update for Battlegrounds is still a week away. That one adds two new weapons and a whole bunch of server improvements. But the folks at Bluehole aren’t waiting for the monthly update to start hammering away at the issues plaguing the game’s servers.
I’ve seen a decent bit of server lag over the past few weeks. It’s not game breaking, and it doesn’t happen every match, but it is noticeable.
A new weekly update went live this morning, and one of the fixes is related to servers. The patch notes read:
Resolved an issue with server performance dropping drastically in certain circumstances.
And that fix appears to be improving servers substantially according to the devs. A tweet from PlayerUnknown (Brendan Greene) shows the difference in server performance between yesterday and today.
Here’s a graph showing before/after performance of servers w/ this week’s patch. Yellow = maxFPS, Blue = AverageFPS, Red = MinFPS pic.twitter.com/xShn0IYMEI
— PLAYERUNKNOWN (@BattleRoyaleMod) June 22, 2017
These FPS numbers are tied to the server, not the client performance. I’m pretty sure the average person playing Battlegrounds isn’t running the game below 30FPS.
I won’t be testing the servers until later tonight, but it’s good to see the fix showing some significant improvements. Next week’s monthly patch should bring even more performance increases to the servers.
This week’s update also brings a few improvements to client performance and several bug fixes. Let’s take a look.
Improved rendering performance of other characters.
Improved client performance during ranged combat.
Improved rendering performance of vehicles, motorbikes, and boats at a distance.
Improved the rendering performance of weapon effects at a distance.
Fixed a client crash that occurred when changing character appearance.
Prevented users from removing shadows by changing Steam launch options.
Fixed a bug that caused players to fire more ammo than the amount loaded.
Fixed a bug that caused lung icon to be displayed as full while taking damage due to lack of oxygen underwater.
Fixed an issue with indoor walls and objects overlapping each other.
Fixed a bug that caused the wooden doors inside houses to have a metallic gloss.
Fixed a bug that caused some parts of the clothing to be shown when firing a weapon while aiming down sights, using 4x or higher scopes.
Fixed a bug that caused players to enter the DBNO state after drowning. You will now die immediately after taking fatal damage from lack of oxygen.
Fixed a bug that prevented the use of healing items after firing full auto mode.
Fixed a bug that caused flower beds to be shown incorrectly at a distance
Partially fixed a bug that caused a character to be stuck in terrain.
Partially fixed a bug that caused the camera to pass through some objects.
The removing shadows fix is good to see. Now, if the devs can just do something to make players as easy to spot on ‘Very High’ settings as they are on ‘Very Low.’ I like pretty graphics, but I also like winning.
Look for the big monthly update to land around next Thursday. You can check out my post on all the stuff coming with it.