The 16th weekly patch is almost here, and it’s another batch of bug fixes. Two of the bugs you may (or may not) have seen before. The first bug fix gets rid of shooting while in a car parked underwater. Damn, I didn’t even know that was a thing. That would have been great to know last night when the final circles were around the island just west of Rozhok.
The second bug fix ditches an annoying bug when being revived.
– Fixed an issue whereby if you got knocked out while zooming in with a scope, you won’t be zooming in when revived
Nothing is worse than trying to get your bearings after being revived and your stuck zooming in for a second with an 8x scope. Here are the rest of the bugs getting squashed on the test server today and the live servers tomorrow.
– Optimized Care Package airplane – Improved UI performance
– Fixed an issue where the starting airplane became immobile in sky at the very start of a round – Fixed inventory display issue on 4:3 resolution – You can always spectate your teammate’s screen in color now – You can no longer fire weapons in a vehicle from underwater – Fixed an issue when you could not pick up mags from some areas of the lobby (starting island) – You no longer have to press the F key to pass through doors destroyed by grenades or Red Zone bombs – Fixed an issue whereby if you got knocked out while zooming in with a scope, you won’t be zooming in when revived – Fixed an issue when grenades were not available to throw periodically – Fixed an issue of armed weapon not getting displayed on HUD UI, when switching weapons with number keys while having inventory open
Now, we all continue to wait for the first details of the July monthly content update. We’re all crossing our fingers for vaulting, but so far, Bluehole and PlayerUnknown have not offered any details on when that is coming.
It’s probably the most anticipated feature coming to PUBG outside of new maps. I’m also pumped to see the ‘Replay’ feature finally make it to the game. A simpler version was tested during PUBG’s alpha, but the devs have promised a 3D replay feature. Soon, we’ll be able to figure out just where the hell we were getting shot from. Here’s a look at the 2D replay feature from the alpha that will return (in some form) to the game.
Look for this month’s update to land around July 27. If you could only pick vaulting or replays, which one would you like to see this month?