PUBG Cars Are Too Damn Powerful On Xbox One

Well, were. Hopefully. Anyone playing PUBG on Xbox One knows all about the car meta. I had a nice 8 kill game going the other day when I heard that ominous noise. A car engine and it was heading my way. Do I try and juke the driver? Shoot them out? Both options are a crapshoot. It’s a problem Xbox One players face, yet isn’t an issue on PC. Why? It’s all about precision. Whether it’s movement or aiming.

The folks behind PUBG are pushing two fixes in a new patch that should help.

The first is a bump in player weapon damage against vehicles. “We will continue to monitor player feedback and telemetry and make further balancing adjustments as needed in future updates,” the devs write.

The second tweak has to do with aiming. “Aim acceleration can now be adjusted by players via in-game option.” This is the bigger issue on Xbox One compared to PC. A gamepad just doesn’t offer the precision movement or aiming that a keyboard and mouse can. I’m curious to see how the aim acceleration controls help out aiming. I’m not going to lie. It was a little rough jumping on Xbox One after playing the PC version all year.

It’ll be interesting to see how the tweaks to vehicle damage affect Squad matches. It’s already easy to take out a car when four people are shooting at it. Still, something needed to be done to address how cars were used towards the end of matches.

As for game crashes, the devs have “addressed a number of known crashes.” Crash fixes will be an area the devs continue to address in future updates.

From the patch notes: “Given the complexity of some of the crashes that have been logged, we know there is still work remaining in order for us to reproduce and address all remaining issues. Crash fixes, like all areas of the game, will be something we continue to improve upon as part of our Xbox Game Preview roadmap.”

Here are the rest of the patch notes:

Gameplay

– FPP Solo matchmaking queue will be made available for NA/EU/and Oceanic servers. We will open other modes within those regions as concurrency allows
– Fixed an issue that caused indoor lighting and shadows to appear too dark and blueish
– Analog stick acceleration added while exiting the plane and while parachuting

Optimization

– PhysX performance enhancements
– Server FPS slightly increased
– Client FPS slightly increased
– Some VFX received slight optimizations

Option

– Music on/off option added

Bug fixes

– Addressed a number of known crashes
– Fixed a UI issue that occurred when multiple players attempted to loot from the same source

PUBG’s developers are continuing the fantastic support that helped propel their game to the top of Steam. It’s great to see that same support over on the Xbox One side. Now, how about customizable controls next patch?

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