There are two types of looters in PlayerUnknown’s Battlegrounds (PUBG). Those who drag and drop and those who use the F key. And you can tell which one folks use based on how quickly they can clear a house.

PUBG’s developer Bluehole keeps trying to find a way to balance the two methods. Make each one loot at around the same speed.

In the patch notes for the 4th monthly update, Bluehole added this change:

– Added slight delay when using the drag-and-drop feature on items in inventory UI. We implemented this delay to provide a fair gameplay environment to all players.

After months of using drag and drop as is, the pushback came in fast and furious. Players hit the test servers and hated the new loot animation. The devs heard the feedback and responded.

But that wasn’t quite the end of the loot animation saga. The devs tried no delay on their internal servers and felt it was too unbalanced with the F key. Here’s where looting stands as of right now.

Drag and drop gets a looting animation that the devs say doesn’t affect looting speed. But wouldn’t it affect movement speed briefly? The F key gets a reduced delay. Hopefully, that fixes the handful of times I try to loot an item with F key while moving only for my guy to bend over and not pick anything up.

What’s the solution?

Bluehole is obviously struggling to make looting more balanced for those who use F key. Their attempted solutions so far involve trying to get the loot timing to match up between the two methods.

I get it. PUBG is a more tactical approach to the Battle Royale genre. But there’s always going to be pushback to any slowdown of looting. I want to a hit a house, loot up, and move on.

So, what is the solution? I want to see how the F key method with no delay works. Folks using drag and drop only do it because it’s the fastest way to loot. If you want the loot experience to be more balanced just make the default method of looting the quickest.

Bluehole is going to get pushback no matter what they do. PUBG is just too damn popular for their not to be a large outcry at any change to gameplay mechanics. New content? Cool. Changes to how the game is played after hundreds of hours? That’s a tough sell. I don’t envy the developers who want to tinker with the game’s mechanics.

We’ll see if the slight delay makes any difference in narrowing the gap between the two looting methods. Me? I’m sticking with drag and drop until there’s a quicker way.

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

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