There’s yet another World War II game coming soon, and this one is flying under the radar. At least, I haven’t heard much of it before yesterday. It’s called RAID: World War II, and is the latest co-op shooter from Starbreeze and Lion Game Lion.

Yep, from many of the folks that brought us the Payday franchise. RAID’s game director Ilija Petrusic worked as the lead level designer on Payday: The Heist and Payday 2. And most of the Lion Game Lion team used to be part of Overkill Software (Payday dev team). So, expect some similarities between the two games.

This week, Starbreeze and 505 Games announced RAID’s release date. September 26 on PC and October 10th on PS4 and Xbox One.

For a game that’s only about a month away, there’s shockingly little gameplay footage floating around YouTube. Here are about two minutes pulled from a livestream a couple of months ago. In it, one of the developers describes RAID as “very similar to Payday 2. But, it’s very different from Payday 2.” You’ll understand the sentiment from those who tried it at PAX after watching this.

Yup, looks like Payday 2. And a lot of that has to do with RAID’s engine. Lion Game Lion opted to stick with the same engine used on Payday 2 when making RAID. I’m sure the familiarity with it played a huge role. But, using the same engine also means we’re not going to see a huge leap in graphics. Lion Game Lion and Starbreeze are counting on the strength of the gameplay to push their newest co-op shooter. It worked for Payday 2. We’ll see how it shakes out for RAID: World War II.

With yesterday’s release date announcement, also came your normal list of gameplay features.

Class Based Gameplay – Players choose from four different classes – Recon, Assault, Insurgent, or Demolitions – each with their own highly developed skill tree that allows for various play styles;

War Cries – Each character class can unleash their own powerful War Cry to buff their player or the entire team;

Character Customization – RAID’s four heroes represent the main combatants from the European theatre of WWII: Great Britain, USA, Germany and the Soviet Union. Each character possesses a unique look and a customizable uniform;

Lethal Weapon Modifications – the Second World War was infamous for arming the world with deadly and experimental weapons that went “bang” in lethal fashion. RAID: World War II gives players access to an array of precision killing machines complete with weapons upgrades such as custom barrels, stocks, fore grips, optic sights and much more to satisfy a variety tastes;

Operations Mode – RAID: World War II offers players the opportunity to play through extended versions of their favorite missions by undertaking the “Operations” gameplay mode. Operations challenges players through a chained series of highly modified raids, featuring new storylines, and added content and objectives;

Challenge Cards – By participating and completing successful raids, players will earn Challenge Cards that allow them to customize the rules of a raid in a give-and-take fashion. For example, enemy ammo drops will increase, providing players with more ammunition to hold enemies at bay; however, the damage inflicted by enemies will be greater;

Real-World Locations – The game’s setting takes place in real-world locations across war-torn Europe. From mighty m dominating the heart of Berlin, to the idyllic bridge over the Elbe, players will travel through a war-torn Europe and bring destruction to Nazis in every corner of Hitler’s Reich.

That, along with the short gameplay video gives us a general idea of what to expect with RAID: World War II. It’s hard not to think ‘Payday 2 with a WWII skin.’ The right price point could make a huge difference. A $30-$40 price point would be easier to swallow. But I guess it depends on exactly how much content we’re getting here. We’ll find that out when RAID hits PC later next month.

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

You may also like


Comments are closed.