If you just started playing Rocket League with the Xbox One release, you’re about to get some new friends. Cross-network play between the PC and Xbox One versions launches today. It comes via a toggle checkbox in the options menu. I don’t see any mention if the option is enabled by default. We’ll have to wait and see when the feature goes live at 6 pm ET.

“We’re really excited to bring Xbox One and PC players closer together,” said Psyonix VP Jeremy Dunham. “Cross-network play has been something that Xbox One gamers have been asking us for since the day we launched, and thanks to Microsoft’s new cross-network policies, we’re proud to give it to them.”

Microsoft’s new cross-network policies went into effect back in March. And at the time, Microsoft said it’s not just limited to PC. An “open invitation” was extended to other consoles as well. Sounds simple, right? It’s still on developers embrace and implement the feature. As for other consoles? It’s probably a bit more involved than just saying “hey, we’re cool if you’re cool.” There’s a reason we haven’t seen this feature adopted quicker. These things take time.

I wonder if we’ll hear more about this feature at E3. I would love for Microsoft and Sony to join each other on stage and announce cross-network play across their respective platforms. I imagine it’s a logistics nightmare for them, but it would be a huge win for us. I still have doubts that would ever happen, but we can dream – right?

The influx of new players for Xbox One fans of Rocket League will be a welcome boost to some of the lower population playlists. Especially ranked playlists. I actually went back to PC to play ranked doubles since it was faster to find matches.

Competitive Rocket League

Rocket League Championship Series

It looks like the first Qualifier for the Rocket League Championship Series was a huge success. More than 20,000 players competed across 12,000 games. The sheer amount of players and games did cause some hiccups, though. Psyonix addressed them in a blog post.

We learned a lot from that experience and realize that there’s a lot of room for improvement when it comes to administering a tournament of this size. One of our main focuses as we move into Qualifier 2, is improving the playing experience for all participants. We want to thank everyone who stayed at their computers and consoles, ready to play at all hours of the day, but we’re taking additional steps to improve your experience even more.

In order to do that, we’re making a modification to the schedule for Qualifier 2. The Online Open stage of the tournament will now occur over 2 weekends to provide a more reasonable schedule for our participants. Spreading the Online Open out should alleviate the long hours, allow for breaks, and ensure that gameplay wraps up at a more reasonable time in the evening.

Qualifier 2 kicks off on June 11th in North America and June 12th in Europe. Sign ups haven’t been announced yet, but Psyonix says they will be up shortly. Grab two friends and see just how good (or bad) you are. Keep an eye on the Rocket League Championship Series Facebook page for the latest info. And take a look at the insane goals the top teams scored in Qualifier 1.

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

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