Star Wars Battlefront got plenty of criticism for not having a single-player campaign. One of the higher ups at EA touched on this during their annual investors day this week.

“Star Wars I think is a game where you have to look at it maybe from a slightly different perspective,” said Executive VP Patrick Soderlund. “Yes we know that the one thing we got criticized for was the lack of single-player campaign in it. That was a conscious decision that we made due to time and being able to launch the game side by side with the movie that came out, to get the most possible, to get the strongest possible impact. I think the team created a really good game based on the premise that we had. I would say the game has done very well for us and reached a very different demographic than a traditional EA game would do, so from that perspective it’s a success.”

It was a hit from the only perspective investors care about. Sales. 14 million and counting.

But gamers expect more for $60. Especially from a Star Wars game. I enjoyed the hell out of Star Wars Battlefront. DICE nailed the one aspect they couldn’t afford to mess up on – presentation. Phenomenal graphics and epic sound transported you into the Star Wars universe.

But Battlefront could have been so much more. A great story to go along with the fun multiplayer would have been icing on the cake. I think. This is DICE we’re talking about. They aren’t known for delivering great single-player campaigns outside of the Battlefield: Bad Company series. What they are known for is listening to their fans. Battlefield 4’s post-launch support and Battlefield One prove that.

And EA knows the next Star Wars Battlefront needs to be bigger.

“The depth and breadth is something that’s proving to be more and more important,” said Soderlund. “In a world where we want $60 upfront and where we expect people to stay with us over a long time, the depth of what we offer is important. We’ve actually had some dialog – Star Wars Battlefront came out and it totally nailed a lot of these factors out there but we got criticized for the depth and breadth of it. As we look at why that was, we have to go back and course correct that for another version if we were ever to build one.”

A new Star Wars Battlefront is coming, and EA says it’s coming next year. The publisher promises it will have “bigger and better worlds.”

I want to see trademark Battlefield destruction come to a galaxy far, far away. Orbital strikes need to chew into the ground. Same goes for AT-ATs. And let’s see some prequel action. Don’t hem yourself into the original trilogy so much. I understand Battlefront was rushed to come out alongside The Force Awakens, but there’s no excuse now. A Star Wars Battlefront sequel needs to be much more expansive.

I want to hear from you. How do you want DICE (assuming they are developing the next one) to approach the next Star Wars Battlefront? Sprawling campaign? Heavy multiplayer focus? Let me know in the comments.

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

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