Did you try playing the Street Fighter V beta last night? You didn’t get to play much.

Capcom pulled the servers about an hour after it went live. Reports of players having trouble connecting to the online servers flooded in. Capcom planned to take the servers down temporarily to address the connectivity issues.

But, the server problem is a bit bigger than expected. Capcom’s PR says the developer will keep the servers down for “extended maintenance.” The odds of it coming back online today aren’t looking good as the PR rep says, “we will let you know the date on which the closed beta test will re-open once all problems have been fixed.” ‘Date’ suggests a prolonged period of maintenance. Yoshinori Ono, executive producer of the Street Fighter Series, apologized for the server problems.

Hey, that’s what a beta is for. Yeah, it sucks people who preordered it can’t play the beta right now.

But, it’s better for these issues to crop up now than on release day.

Capcom will also be extending the beta for however long the maintenance lasts.

Capcom’s main priority with the Street Fighter V beta is testing the online net code. Last night’s brief beta period shows Capcom has some major work to do on the connectivity side of things.

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I can give Capcom a bit of leeway here. This beta is the closest thing to a real beta console owners ever see. This isn’t some glorified demo a month or two ahead of release. This is more like the Halo 5: Guardians beta. Capcom is set on nailing the online net code for Street Fighter V.

Last night was a stumble, but at least it didn’t happen on day one.

I’ll keep you posted as Capcom announces additional updates.

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