I logged a ton of hours into The Division when it first came out. Why? All my friends were playing, and I played it to hang out with them. But our time with the game wouldn’t last.

For me, it was the loot. I just never felt like the loot was unique enough to justify the hours I pumped into it. The same sub-machine gun with higher damage numbers isn’t enough for me. I play games like Diablo to look and feel like a badass. I felt like neither in The Division.

Today, Ubisoft Massive acknowledged the slew of issues that still affect The Division nearly six months later. And they are delaying DLC to tackle them according to a blog post. Here’s what you need to know.

Update 1.4 will attempt to right the ship. Here are the issues the developers will focus on for this update and beyond.

– Fixing bugs, including those listed in our Known Issues as well as many other ones.
– Making loot drops more relevant to the player.
– Enemy difficulty and time to kill.
– Gear Sets and weapons balancing.
– Solo player experience.
– Dark Zone and PvP balancing.
– Quality of life additions based on community suggestions (such as weapon skins no longer taking inventory space).

I’m going to touch on a handful of these below.

Loot Drops. Ubisoft Massive talks about making them “more relevant.” I can only assume they mean loot drops should have a better chance at being upgrades. That’s good, but it’s not enough for me. The look of my character is just as important as how powerful it is. Hell, maybe even more so.

The Division Shows Ubisoft's Grit Against Game Movie Adaptation Curse

I’m not going to get excited if my AK-47 does more damage than my M-4. I get that you can’t go too crazy given the setting of The Division. But there needs to be more visual pop to the guns. Maybe have sparks fly out of the chamber when firing. Or, go Mad Max and make the guns appear more ‘homemade.’ The same goes for armor. Everyone looks like they just ran out of The North Face with an Assault Rifle strapped on their shoulders.

Enemy Difficulty and Time to Kill. This loosely affects loot too. That more powerful Assault Rifle that just dropped doesn’t mean much when enemies soak up bullet clip after bullet clip. I’ll come back to Diablo. The reason I still play that game regularly is because I feel powerful. I can chew through hordes of demons like it’s nothing. I never had that feeling playing The Division. Maybe it’s a little different now, but it wasn’t during the first couple months.

Solo Player Experience. This one always left me scratching my head. At the height of The Division, nearly 60% of players played solo.

The Division solo infographic

That’s despite the fact that The Division isn’t a fun game to tackle by yourself.

The good news is Ubisoft Massive can fix this. All those Diablo III mentions I made above? That game was in a rough spot before Blizzard fixed it with patches and Reaper of Souls. Today, Diablo III stands as one of my favorite games in recent years. Can The Division do the same?

The developers have their work cut out for them. Changes to the core gameplay need to be made. Enemies need to be a lot less bullet spongy, and loot drops need to be overhauled. But it all hinges on what the developers can deliver in October.

The Division Shows Ubisoft's Grit Against Game Movie Adaptation Curse

Do you still play The Division? Would these fixes get you back on it?

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