The Division is shaping up to be Ubisoft’s next big hit. 6.4 million beta players show the interest is there. But what are Ubisoft Massive’s plans for The Division after March 8th? Today, they showed us their vision. The overarching themes are clear, but questions remain.

Anyone hyped for The Division already is through the roof after watching that trailer. There’s a lot to digest, so let’s break it down.

Here’s the release schedule.

April – Incursion (free)
May – Conflict (free)
June – Underground (Expansion 1)
Summer- Survival (Expansion 2)
Winter – Last Stand (Expansion 3)

The overall post-launch content plan is clear, but the details are still a little murky.

Incursion is described as a “challenging end-game activity, developed specifically for squad play.” Rewards include “powerful” new weapons and equipment. I guess the best way to describe it is like Destiny’s ‘Strike Missions.’ I wonder if Incursions have any story elements, or if it’s more ‘go to this area and kill everything’ type activity. I’m leaning towards the latter, but Massive isn’t giving many specifics.

Also, the Incursions update includes loot trading. Hell yeah! And, it sounds like Massive is implementing a smart system for it. “Players in the same squad will be able to trade loot that’s collected during their co-op game session,” reads the Ubi blog post. Maybe it’s just me, but that reads like loot can only be traded between people in the co-op session at the time.

Conflict is even more vague. It will “change the way you play in the Dark Zone.” Conflict, which is part of Update 1.2 also adds a new Incursion in the “iconic Columbus Circle.” What do you think Conflict is? I wouldn’t mind a more traditional multiplayer mode while also keeping the gear extraction gameplay intact. I’m just trying to think of what “change the way you play in the Dark Zone” entails. I mean, we all already shoot people on sight. I guess Ubisoft Massive is going to make us work together somehow?

There’s nothing vague about Underground. You and your squad head to the tunnels and subways crisscrossing below the city streets.

Survival will “challenge you to survive for as long as possible in a very hostile environment while gathering supplies and equipment.” The trailer makes it sound like Survival takes place in the Dark Zone. “Or, will you succumb like so many others to the temptation to turn Rogue.” The only time I’ve ever seen/heard ‘Rogue’ mentioned is inside the Dark Zone.

Finally, Last Stand pits you against a “new, relentless threat.” The trailer shows off base/defense building and looks like a Horde mode on steroids.

Other free content is coming, including Gear Sets, Daily and Weekly Challenges, Weapons, Challenge Mode, Dark Zone events and more.


The trailer above gives us a look at Massive’s plans for post-launch content for The Division, but I have even more questions now. My biggest surround exactly what are Incursions, Conflict and Survival? I’m sure you have plenty of questions too. I guess it’s a testament to how excited many of us are for The Division.

As long as I can get my guy to look like this.

the division character

I’m good. That’s a character from the launch trailer. Check it out below.

What do you think of The Division’s post-launch support? Any concerns? Anything not mentioned above you would like to see? I hope Massive considers Raids. They were my favorite feature in Destiny, and I would love to run around Manhattan with more than four players in one group.

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

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