A new patch is out for The Witcher 3: Wild Hunt on PC today. In it, CD Projekt Red fixes several bugs and improves the texture rendering quality on high and ultra presets.
You can also rebind any key you want now after switching on the ‘Unlock Bindings’ option in the Options/Key Bindings submenu.
Here’s the full changelog:
– Rebinding any key is now available after switching Unlock Bindings option in Options \ Key bindings submenu.
– Corrects an issue in the dialog system that might rarely cause dialog looping in scenes.
– Fixes an issue with incorrect behavior of Wild Hunt warriors after they were under the influence of Axii sign.
– Corrects a bug causing spontaneous combustion of gas clouds.
– 1280 x 720 resolution is now properly displaying as valid resolution option.
– Fixes boat stuttering in cutscenes.
– Texture rendering quality for high / ultra presets improved.
– Further improvements in NVIDIA Hairworks performance.
– A few additional Gwent cards are now available in the Prologue area.
– Fixes an issue where users with usernames using non-latin characters were unable to – import saves from Witcher 2.
– Overall stability and performance improvements.
– Fixes related to alt + tabbing and minimizing game window.
– Game icon updated.
– Enlarges the size of the loot pop-up window in the UI.
– Fixes an issue where, in certain circumstances, the comparison window could be – displayed outside of game borders in the UI.
– Upgrading set items no longer destroys sockets.
– Small UI tweaks for Gwent.
– Corrects some missing translations in localized versions.
I never encountered any of the bugs mentioned above, but it’s good to see CD Projekt Red address them as they pop up.
I’m about eight hours in and feel like I’ve barely skimmed the surface. CD Projekt Red nails sidequests. Each one feels unique and is fun. I hope the quality maintains through the rest of the game. What’s your favorite part of The Witcher 3: Wild Hunt so far?
Any other bugs you want to see CD Projekt Red tackle? Let me know in the comments below. But, the big question is – when are we getting multiplayer Gwent?