Marcus Holloway – “80s film buff. Idealist. Hacker. And this, this is my home.” We go from racing drones and car surfing police vehicles to sail boats and souped-up go-karts. Hacking the entire city to… blasting security forces with assault rifles and sniper rifles? Hey, 80s film buff remember.
Here’s another look at San Francisco in Watch Dogs 2.
Those worried about Watch Dogs 2 devolving into a traditional kill everyone video game, don’t be. The devs want players to approach the game any way they want. Having a non-lethal component to the gameplay is an important part of that.
— Watch Dogs 2 (@watchdogsgame) August 19, 2016
Me? I’m going full John Matrix with it.
Watch Dogs 2 appears to be shaping up quite nicely. The devs are taking the strengths of the first game, hacking, and running with it. We see the typical panels to hack during combat, but we also see mass hacking. Marcus hacks an entire car dealership in the trailer.
Ubisoft touts hacking as “your weapon.”
Hack into the city’s infrastructure, every connected device, and everyone’s personal database. Take control of drones, cars, cranes, security robots, and much more. Hack your enemies and bystanders alike – manipulate them in different ways to trigger unpredictable chains of events. Every person, any vehicle they might drive, and any connected device they possess can be hacked.
This trailer gives you an idea of how hacking can change gameplay moment to moment.
It’s a much more in-depth system than just changing street lights or blowing a manhole cover.
I’m pumped to give Watch Dogs 2 a try. Will the developers take what worked from the first one and go all in? More importantly, will they take what didn’t work and leave it out? You know, Ubisoft’s stagnant open-world design. The Watch Dogs 2 media machine points to the former.
We’ll see when Watch Dogs 2 hits PS4, Xbox One and PC on November 15th. Surprisingly, Ubisoft isn’t going the pay extra or pre-order for early access route.