the devs said<\/a>, \u201cwe have not achieved the benchmark we targeted,\u201d on performance. Here\u2019s the full quote:<\/p>\n\n\n\n\u201cCities: Skylines II is a next-gen title, and naturally, it demands certain hardware requirements. With that said, while our team has worked tirelessly to deliver the best experience possible, we have not achieved the benchmark we targeted.\u201d<\/p>\n\n\n\n
This comes a few weeks after the PC requirements for Cities Skylines 2 were raised for minimum and recommended. The old requirements looked like this:<\/p>\n\n\n\n
MINIMUM:<\/p>\n\n\n\n
Processor: Intel Core i7 4790k \/ Ryzen 5 1600x CPU<\/p>\n\n\n\n
Graphics: NVIDIA GeForce GTX 780 or RX 470 GPU<\/p>\n\n\n\n
RECOMMENDED: <\/p>\n\n\n\n
Processor: Intel Core i7-9700K \/ Ryzen 5 5600X<\/p>\n\n\n\n
Graphics: NVIDIA GeForce RTX 2080 Ti \/ RX 6800 XT<\/p>\n\n\n\n
Here are the new requirements:<\/p>\n\n\n\n
MINIMUM: <\/p>\n\n\n\n
Processor: Intel Core i7-6700K \/ Ryzen 5 2600X<\/p>\n\n\n\n
Graphics: NVIDIA GeForce GTX 970 \/ AMD equivalent<\/p>\n\n\n\n
RECOMMENDED:<\/p>\n\n\n\n
Processor: Intel Core i5-12699K \/ Ryzen 7 5800X<\/p>\n\n\n\n
Graphics: NVIDIA GeForce RTX 3080 \/ AMD equivalent<\/p>\n\n\n\n
The devs also touched on why they are still releasing the game and not delaying until the performance issues are resolved:<\/p>\n\n\n\n
\u201cIn light of this, we still think for the long-term of the project, releasing now is the best way forward. We are proud of the unique gameplay and features in Cities: Skylines II, and we genuinely believe that it offers a great experience that you will enjoy.\u201d<\/em><\/p>\n\n\n\n\u201cWe will continually improve the game over the coming months, but we also want to manage expectations on performance for the coming release. Our ambition is for Cities: Skylines II to be enjoyed by as many players as possible, and we’re committed to ensuring it reaches its full potential.\u201d<\/em><\/p>\n\n\n\nThe developers said they wanted to be as transparent as possible about the game when releasing today\u2019s statement. I appreciate the honesty, but questions remain. What kind of performance will the minimum\/recommended specs offer? It would be nice if devs started giving us target resolution and FPS when releasing these specs, especially with so many PC games having performance issues lately. <\/p>\n\n\n\n
The silver lining is that Cities Skylines 2 will launch on day one on PC Game Pass. If the statement about performance issues is giving you pause, you can try the game out for $10\/month. There\u2019s also Steam\u2019s refund policy, but I imagine these performance issues won\u2019t be noticeable until you start putting together a big city. <\/p>\n","protected":false},"excerpt":{"rendered":"
When Cities Skylines 2 launches on October 24, don\u2019t be surprised if there are performance issues. That\u2019s the word from the game\u2019s developer, Colossal Order. In an announcement covering modding and performance, the devs said, \u201cwe have not achieved the benchmark we targeted,\u201d on performance. Here\u2019s the full quote: \u201cCities: Skylines II is a next-gen title, and naturally, it demands certain hardware requirements. With that said, while our team has worked tirelessly to deliver the best experience possible, we have […]<\/p>\n","protected":false},"author":7,"featured_media":10006633,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3199],"tags":[],"yoast_head":"\n
Cities Skylines 2 Dev Warns About Performance Issues Ahead of PC Release | News Ledge<\/title>\n \n \n \n \n \n \n \n \n \n \n \n \n \n\t \n\t \n\t \n \n \n \n \n \n\t \n\t \n\t \n