Diablo 4 hotfix

First Diablo 4 Hotfixes Take Aim At Rogue, Sorcerer And More

We’re only a couple of days into Diablo 4, but the devs are already making their first tweaks. A pair of hotfixes went live on June 2 bringing a couple of small changes to two classes, a bump to monster health values in later World Tiers, and a couple of more changes.

Here’s the full list.

Hotfix 1

Sorcerer (Class Specilization)

Flame Shield Enhancement

  • When Flame Shield is initially equipped into an Enchantment slot, it’s placed on full cooldown.

Rogue (Class Specialization)

Inner Sight

  • After Inner Sight’s unlimited Energy expires, there will be a 4 second delay before another enemy becomes marked.


Shout Skill Cooldown Reduction

  • This affix will no longer appear on items.


  • Monster health values have been increased in later World Tiers.

Hotfix 2

Gameplay Changes

  • Reduced the drop rate to 0 for the Elixir of Death Evasion recipe after it’s already learned.

Bug Fixes

  • Fixed an issue with items inheriting Junk status from gems socketed into them.
  • Fixed an issue where Sorcerer’s could teleport underground in Serpent’s Passage.
  • Miscellaneous stability and crash fixes.

I’m pretty sure the monster health change is for World Tiers 3 and 4. The hotfix specifically mentions “later World tiers,” and those are locked at the start of the game. 

Barring anything game-breaking or totally unbalanced, we probably won’t see any major tweaks to classes until the first season hits in mid-to-late July.

If you want to keep up with every single hotfix, the official Diablo 4 forums are a good place. The devs usually pin the hotfixes at the top of each platform’s forum.