Fallout 76’s First Big Patch Doesn’t Care About Your Data Cap

Fallout 76, the game where the QA is us and patches are as big as the game itself, is getting its first major patch today. I hope you still have plenty of room on your internet data cap. Me? I begrudgingly paid Comcast extra to lift the 1TB cap a long time ago.

Today’s patch clocks in at just over 47GB on PS4. So what are you getting from the hefty patch? Stability improvements for one.

From the patch notes:


– Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.
– Stability: The Fallout 76 game client and servers have received additional stability improvements.
– Xbox: Fixed an issue that could lead to instability on certain menus.

Here’s the section focusing on graphics.

Art and Graphics

– Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up.
– Camera: The game camera now pans more smoothly when the player enters furniture.
– Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected.

You can check out the full patch notes here.

Earlier this month, Bethesda said the same stuff we are used to hearing from developers following rough launches. “Our plan is to update the game on a regular basis with patch notes that detail what we are addressing with each update,” said Bethesda.

Good for Bethesda, I guess. If only there were a way to do all this before the game came out. You know, like during development. Push to Talk, and a FOV Slider didn’t even launch with Fallout 76 on PC. How the hell does a FOV Slider not make it in? C’mon Bethesda.

I have no clue if there’s a decent game buried beneath all the bugs in Fallout 76. Let me in the comments if there is. Right now, there’s no way I’m dropping 60 bucks on it. Not in its current state.

We’ll see if Bethesda can right the ship. I believe they can, but Fallout 76 should have set sail without already taking on water.