The first year of Hitman is in the books. 12 months ago, the folks at IO Interactive did something different with the Hitman franchise. Instead of releasing the entire game at once, they opted for a staggered, episodic release. Many of us were skeptical it would work. It’s safe to say the developers exceeded most of our expectations. Those looking for the Hitman they fell in love with in Blood Money found a worthy successor.

IO Interactive isn’t done yet. The plan is for Hitman to have three seasons, but we’re still waiting for official word for Season Two.

Before we talk more about that, let’s see what’s coming this month.

Hitman March update

This month’s update is packed with the usual improvements, bug fixes and small tweaks to gameplay. Here are most of the big updates:

Missing Exits
We’ve fixed an issue that could prevent exit points from appearing after killing the target(s).

Paris Suspend
We’ve fixed an issue that could cause guards and targets in Paris to suspend their routines, after specific player actions.

Subdue Prompt
We’ve fixed an issue that could cause the ‘subdue’ prompt to disappear when an NPC is picking up an item or when they are close to a wall.

Scoring Adjustment
We’ve fixed an issue where the ‘Never Spotted’ bonus was not awarded in certain cases.

Sapienza Lab
We’ve fixed an issue that could cause 47 to be ‘spotted’ in the Sapienza Lab, even whilst ‘blending in’.

Hokkaido Landscape
We’ve fixed a rare issue that could cause 47 to fall ‘out of world’ in Hokkaido.

Contracts Search Favourites
The Contract Tile now displays an icon to show whether that contract has been added to ‘My Favorites’

Sticky Pistol (Escalation)
We’ve fixed an issue where the ‘Sticky Pistol’ countdown would expire, despite 47 having the pistol equipped on a ledge.

The Incarnation Non-Accident
We’ve fixed an issue in the ‘Meiko Incarnation’ Escalation where dumping an NPC in a specific area would not result in an accident kill.

Disappearing Act
We’ve fixed an issue that could cause a holstered large weapon to be lost when activating the diorama in Paris.

Fire Safety
We’ve fixed an issue that could cause NPC’s to teleport away when they are burning.

HDR Launcher
We’ve fixed an issue where the ‘HDR’ option could not be enabled in the game’s launcher on AMD cards.

Sun Spots (HDR)
We’ve fixed an issue that could cause black pixels to appear around bright light sources when HDR is enabled.

The second half of March is also bringing another Elusive Target, more featured contracts and another escalation contract.

Hitman march content

When is Hitman Season 2 coming?

That’s the big question Hitman fans want to see answered. We know it’s coming, but past that we have to wait for IO Interactive to make the announcement. Remember, Hitman just hit its one-year anniversary this month. And unlike Rainbow Six: Siege which uses years (Year One, Year Two) to describe their content, the Hitman devs use Seasons.

It might not seem like much, but it could give them a little wiggle room when it comes to announcing Season 2 and the release dates for the episodes.

Will Season 2 have six episodes? What about new gameplay features? Where are we going? Those are just a few of the questions I hope to see answered in the coming weeks and months.

Let’s assume Season 2 has six episodes and the devs want to get every episode out the door by the end of 2017. The first episode would need to come out in May with the sixth wrapping up the season in December. That’s assuming a similar release schedule is followed for Season 2.

Official PlayStation Magazine recently sat down with IO Interactive’s Creative Director Christian Elverdam. The chat inevitably came to Season 2. When asked what we will get in the second season, Elverdam had this to say:

“Well, I can tell you that we always wanted an ever-expanding world; this feeling that you travel to locations for assignments. There would be an overarching story that spans seasons, and the story of Season One is just an opener that’s established some pretty central characters.”

Elverdam also talked about how the teams responsible for Hitman’s best levels are looking at what worked so well and incorporating that into the next set of levels.

Season 2 is coming. Now, we just need IO Interactive to hurry up it and give it to us already.

When I’m not playing Rocket League (best game ever), you can find me writing about all things games, space and more. You can reach me at alex@newsledge.com

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