Unreal Engine 4 is a great game development engine if you like your games with a side of looking damn good. Jason Lewis, a senior environment artist for Obsidian Entertainment, decided to take on Unreal 4 as a personal project earlier this year. And what better way to learn the ins and outs of Unreal 4 than to pair it with Star Wars.
The results? The Millennium Falcon might look like a piece of junk, but it’s a stunning piece of junk in Unreal 4.
The personal project was going to be just the Millennium Falcon at first, Lewis told 80 Level.
“My goal was to build the most highly detailed real-time Falcon that anyone has ever seen, and I think I have pulled it off, except for maybe the Falcon model from the recent ILM X-Labs VR demo that was at GDC a few months ago.”
But when you’re dealing with Star Wars, things tend to get bigger. Lewis said:
“Then I thought it would be neat to add the interior to the docking bay, and then maybe some of the surrounding Mos Eisley city, then I thought “hey, let’s put the Mos Eisley Cantina in as well!”
Lewis knew he needed some help. And he didn’t need to do much convincing to his fellow Obsidian employees. All total, 17 people pitched in. Unfortunately, none of the 17 people were character artists. Don’t expect to see Jabba and Han at Docking Bay 94.
You can walk around with a blaster (or a hidden weapon teases Lewis) and check out the environment they created.
Yep, you can download it. Scroll to the bottom of 80 Level’s post for the download links. You’ll need a decent computer to run it, though. Lewis recommends a minimum of 16GB of RAM and at least a Nvidia GTX 790 or AMD equivalent. If you want higher resolutions and frame rates, bump that graphics card to a Nvidia GTX 970 or AMD equivalent.
Be sure to read the full interview with Jason Lewis. He dives into how they created the Star Wars scene and gives advice to folks just trying out Unreal 4.
I’ll leave you with a few more awesome Star Wars images.