To say the Mass Effect: Andromeda launch was rough is an understatement. Glitches flooded every part of the internet as many of us got our first hands on with through the EA Access trial. The swift backlash by thousands soured the game for some. There’s still a decent game hiding under all the technical jankiness and awful dialogue. I’m having fun with the little bit of multiplayer I’ve played, at least. Bioware is going to try to unmask it starting Thursday.
Patch 1.05 is coming on Thursday and is aimed at the usual bug fixes and improvements to our experience with the game. Here are the big fixes coming to the devs:
“We’ve introduced a number of balance changes to single player and multiplayer, and resolved some issues with saves not working properly. We’ve also improved lip-sync and facial acting during some conversations, and have implemented a much-requested change that allows players to skip the autopilot sequences in the galaxy map.”
The keyword on lip-sync and facial acting here is “some.” We won’t know how widespread the fixes are until the patch lands. Plus, it won’t fix the delivery and the dialogue itself.
Here’s an expanded list of the big-ticket fixes coming Thursday.
– Allowing you to skip ahead when traveling between planets in the galaxy map – Increasing the inventory limits – Improving the appearance of eyes for humans and asari characters – Decreasing the cost of remnant decryption keys and making them more accessible at merchants – Improving localized voice over lip sync – Fixing Ryder’s movements when running in a zig zag pattern – Improving matchmaking and latency in multiplayer
Mass Effect: Andromeda was half-baked, and Bioware knows it. General Manager at Bioware, Aaryn Flynn, penned a blog post today called “The Journey Ahead.” In it, Flynn details what the next two months worth of patches will look like. Besides the normal performance and stability fixes, the devs will improve the following areas:
– More options and variety in the character creator – Improvements to hair and general appearance for characters – Ongoing improvements to cinematic scenes and animations – Improvements to male romance options for Scott Ryder – Adjustments to conversations with Hainly Abrams
Multiplayer is getting some love too with new maps, characters, weapons and APEX missions.
Flynn says “this is just a taste of what’s in store as we continue to support Mass Effect: Andromeda.” I hope so. Die-hard Mass Effect fans were expecting a lot more than what Bioware delivered. Fine-tuning the presentation helps, but how much can they really improve? They can’t just replace whole chunks of dialogue and story.
A new, quality single-player piece of DLC would go a long way in sweetening the sour taste left in many fans’ mouths. But the only DLC confirmed so far is multiplayer maps. We’ll have to wait and see how, and if, Bioware approaches story-based DLC.
Andromeda wasn’t ready for prime-time. It’s as simple as that. Bioware won’t be able to fix some the game’s biggest flaws, but today’s Andromeda should look and play a little bit better over the next few months. I guess that’s one perk of not diving into the deep end Andromeda right off the bat.
What about you? Have you enjoyed your time with Andromeda? Or, are you taking a wait and see approach to what Bioware does over the next few months (and wait for a sale)?